Aramil- Eric
Clarity-Mija
Clarity-Mija
Hesperose-Scott (not present, so being run by clint)
Kita-Shawn
Shiffit-clint
Zyva-Ron
-- Clint currently running the game. --
A
New Journey (the proper title would give to much away)
Clarity
wastes no time in befriending team Shiffit on board the 'Celeste',
she also warns the party that “DOOM!!” awaits them on this island
and that they should leave with all haste. Hesperose states that he
very recently came close to death from thirst and starvation and that
they must provision the ship before undertaking any voyage. Clarity
explains that they gods are not always clear with her, and that there
may be time to provision the ship in the town where the tournament
took place but that they should not linger in this harbor. A plan
is put into action, Clarity carefully surveys the waterfront and says
that she must go below decks to meditate, and Hesperose cordially
shows her a cabin.
Hesperose
is a satisfactory sailor, but the rest of the crew is just this side
of hopeless. Only due to they kindness of the wind, and at the
slight cost of some rope, the untrained crew get the Celeste out to
sea. the voyage around the peninsula to the tournament city is
blessedly uneventful. The party realizes that the weather is due to
change in roughly 11 days, and that a safe harbor needs to be
reached before the seas are to dangerous to be upon. The party
wastes no time getting provisions for the voyage and themselves, with
little discussion they set off on their shopping, leaving Shiffit and
Clarity on board. Shiffit and Clarity spend the time discussing the
value of friendship.
Kita is
shocked to discover what shop keeps are asking for a spy glass. In an antique store, He
deftly redirects the shop keeper toward the musical instruments when
the telescope receives his five feathered discount. The shopkeeper
notices that spyglass is missing from its shelf and signals the city
guard, delaying Kita by pontificating on the provenance of the
various musical instruments. When the guards arrive, in force, it is
only their desire to not tarnish the image of “The Games” that keeps Kita out of
irons. With his welcome used up, and under close supervision, Kita
makes his way back to the Celeste, stopping off to buy an eye patch,
made of squid hide.
The
shoppers return to the ship and are chatting on deck when Hesperose
returns with a very short and stout man. The halfling deftly strides
up the gangplank and is introduced to the crew. Hesperose explains
that Yaher has assumed the debt of the Celeste's repairs, and will
forgive the debt after this single cargo run. 82 stevedores are
making quick work loading the 20 crates aboard, and Hesperose
supervises the stowing of the load. Hesperose knows that the cargo
run involves; delivering these 20 crates for another load of cargo,
which they will then take to the final destination, but in the haste
to cast off this tidbit of datum does not get passed along. Aramil and
Clarity are suspicious that so much debt could be offset with a
single cargo run, but keep their cards close and don't share their
suspicions.
Upon asking, Yaher says that the crates contain weapons,
mostly long spears. Clarity listens to the crates as they are being
carried past, and hears the screaming of a small child. With some
subtle gestures, from Clarity, Zyva starts to flirt rapaciously with
Yaher, asking about his bold displays of wealth about his person.
Yaher is more than happy to prattle on about his ostentatious
jewelry, helping Zyva get a more accurate appraisal of its worth,
between 4k-6k in gold pieces. With Yaher's attention fixed upon Zyva, Aramil and Clarity sneak into the hold
and listen carefully and knock on some crates. Clarity continues to
hear the screams of a child. She asks Aramil what he hears and he
says that he hears nothing. They do not open any of the crates and
Clarity explains that sometimes her actions will not make since to
others.
The
crew struggles with the sweeps to get the boat launched that very
evening, choosiness not to waste anytime, knowing that time is
pressing hard against them.