Wednesday, June 24, 2015

A new Journey


Aramil- Eric
Clarity-Mija

Hesperose-Scott (not present, so being run by clint)
Kita-Shawn
Shiffit-clint
Zyva-Ron
   -- Clint currently running the game.  --

A New Journey (the proper title would give to much away)

Clarity wastes no time in befriending team Shiffit on board the 'Celeste', she also warns the party that “DOOM!!” awaits them on this island and that they should leave with all haste. Hesperose states that he very recently came close to death from thirst and starvation and that they must provision the ship before undertaking any voyage. Clarity explains that they gods are not always clear with her, and that there may be time to provision the ship in the town where the tournament took place but that they should not linger in this harbor. A plan is put into action, Clarity carefully surveys the waterfront and says that she must go below decks to meditate, and Hesperose cordially shows her a cabin.
     Hesperose is a satisfactory sailor, but the rest of the crew is just this side of hopeless. Only due to they kindness of the wind, and at the slight cost of some rope, the untrained crew get the Celeste out to sea. the voyage around the peninsula to the tournament city is blessedly uneventful. The party realizes that the weather is due to change in roughly 11 days, and that a safe harbor needs to be reached before the seas are to dangerous to be upon. The party wastes no time getting provisions for the voyage and themselves, with little discussion they set off on their shopping, leaving Shiffit and Clarity on board. Shiffit and Clarity spend the time discussing the value of friendship.
    Kita is shocked to discover what shop keeps are asking for a spy glass.  In an antique store, He deftly redirects the shop keeper toward the musical instruments when the telescope receives his five feathered discount. The shopkeeper notices that spyglass is missing from its shelf and signals the city guard, delaying Kita by pontificating on the provenance of the various musical instruments. When the guards arrive, in force, it is only their desire to not tarnish the image of  “The Games” that keeps Kita out of irons. With his welcome used up, and under close supervision, Kita makes his way back to the Celeste, stopping off to buy an eye patch, made of squid hide.
     The shoppers return to the ship and are chatting on deck when Hesperose returns with a very short and stout man. The halfling deftly strides up the gangplank and is introduced to the crew. Hesperose explains that Yaher has assumed the debt of the Celeste's repairs, and will forgive the debt after this single cargo run. 82 stevedores are making quick work loading the 20 crates aboard, and Hesperose supervises the stowing of the load. Hesperose knows that the cargo run involves; delivering these 20 crates for another load of cargo, which they will then take to the final destination, but in the haste to cast off this tidbit of datum does not get passed along. Aramil and Clarity are suspicious that so much debt could be offset with a single cargo run, but keep their cards close and don't share their suspicions. 
    Upon asking, Yaher says that the crates contain weapons, mostly long spears. Clarity listens to the crates as they are being carried past, and hears the screaming of a small child. With some subtle gestures, from Clarity, Zyva starts to flirt rapaciously with Yaher, asking about his bold displays of wealth about his person. Yaher is more than happy to prattle on about his ostentatious jewelry, helping Zyva get a more accurate appraisal of its worth, between 4k-6k in gold pieces. With Yaher's attention fixed upon Zyva,  Aramil and Clarity sneak into the hold and listen carefully and knock on some crates. Clarity continues to hear the screams of a child. She asks Aramil what he hears and he says that he hears nothing. They do not open any of the crates and Clarity explains that sometimes her actions will not make since to others.
     The crew struggles with the sweeps to get the boat launched that very evening, choosiness not to waste anytime, knowing that time is pressing hard against them.




1 comment:

  1. Each of team Shiffit's party gained 1,000 experience points for each of the three rounds of the tournament for a total of 3,000 exp. Shiffit and Zyva will modify their totals accordingly.

    Stevedores and datums... Someone has been using some unearthed vade mecum!

    ReplyDelete