Aramil- Eric(not present so
Aramil spent a lot of time in his bunk...strange for an elf)
Clarity-Mija
Hesperose-
Scott
Kita-Shawn
Shiffit-clint
Zyva-Ron
-- Clint currently running the game. –
The games
started out with a dramatic reading of the blog, to refresh memories
as to what happened 2 weeks ago. When Scott gets to the part about
'the tid bit not get passed along', Mija looks up and says, 'wait,
what did I miss'.
With
Hesperose at the wheel the sailing was going smoothly. Yaher was
beside Hesperose, pointing the way to their port of call. With lots
of idle time, Hesperose attempted to pump Yaher for information
about' what was in the hold, where exactly were they going, what kind
of island were they going to, what were the dangers in these waters,
what happened to his last ship, what other ports were around, what
happened to his past ship and crew.... Yaher appears fourth coming
about most items except is steadfastly obtuse about locations. Zyva
casts detect thoughts, and Clarity senses motive. Zyva gets that
Yaher misses his ship (lost at sea) and is feeling loss at his crew
being left behind (some left on the island, where others were bobbing
along not so nicely on the sea). Clarity is unable to get any real
sense of what this little man is all about, not being able to get
past his smiling cheeriness.
Hesperose decides that he wants to look in the crates, he ties off
the wheel and Hesperose, Zyva, Clarity, and Yaher head down to the
hold. Apparently the fates are involved, as the crate they choose to
open is the one that Clarity is hearing the muffled screaming of
children from. With the lid off, the screams are no longer muffled.
Clarity has been hiding in the back, shying away from the presumed
horror. With the lid off and Hesperose and Yaher examining the long
spear, handing them back and fourth; Clarity's curiosity over comes
her fear and she reaches for the spear. Upon touching it, she is
thrown backwards, landing on her backside stunned. Zyva and
Hesperose are quite alarmed, Yaher looks at Clarity in puzzlement.
Zyva casts detect evil, and sees a miasma of evil hanging in the
room. She quickly helps Clarity up and they head above deck.
Hesperose demands an explanation of what just happened of Yaher.
Yaher fobs it off on the dramatics of flim-flam artists like oracles
and palm-readers. Hesperose throughly examines the spears and finds
out, yep they're spears.
Up on
deck Zyva and Clarity confab with Kita and a plan is hatched. When
Hesperose and Yaher come up from the hold Zyva easily distracts
Yaher, and Kita and Clarity go below to examine the goods with their
owner not around. When back on deck Hesperose notices that the winds
effecting the ship seem to be slightly less powerful than their
surroundings (a really good roll). After distracting Yaher, Zyva is
flying about the ship, looking for anything out of place. She also
notices that the winds about the ship lessen about 50-80' out
(another really good roll). Zyva then turns inviable and flies below
decks to see what Kita and Clarity are up to. She sees Kita handling
the spears, but when Clarity handles a spear she is blown on to her
six. Clarity asks Kita to remind her not to do that again, and
promptly handles another spear, this time with no apparent effect.
But the third spear she touches, sends her tukus over tea kettle.
Kita notices that the two spears that effected Clarity are both
master work quality, and pulls out a dagger to scratch the butts of
the spears, to mark them for future reference. With the first
scratch Clarity goes down, like a marionette with the strings cut.
Zyva undetected by the others (still inviable and moving silently),
states that something really needs to be done about this.
Further
secret confabbing goes on and new schemes are thought up. With the
sun going down the winds die away completely. After a big supper
Zyva lures Yaher into the launch. Once a bit away from the ship,
Yaher asks Zyva if she is going to, fish or keep cutting bait. Zyva
laughs a flies back to the boat. Yaher laughs back at Zyva and
starts to make his way back to the ship. With Yaher in a
disadvantaged position, Hesperose demands information about the
spears and what does he know about this curse that is slowing their
progress. Yaher continues to maintain that everything his is doing
is above board and that any so called curse is just the non-sense of
the fortune telling flim-flam artist. But he does agree to let the
party do some simple tests, like put the 'so called' cursed spears in
the launch away from the ship to see if that changes the wind. He
also staunchly defends his rights to his cargo, and suggests that
Hesperose's reputation is at stake in these dealings. Zyva flying
inviable behind Yaher, not so subtly suggests that Yaher also
disclose the information about locations; their destination and other
ports about. Yaher spits back that he knows that with out him
guiding the ship, the crew of the Celeste would be in dire straights,
and that he knows it is very much in his best interest to keep it
that way; as a unscrupulous crew might decide to steal his cargo,
his jewels and send him to sleep with the fishes. Hesperose makes
sure that Yaher is agreeable to the experiments on his cargo and lets
him back on board.
Yaher
pretends to not notice the veiled threats and turns in for the night,
as does most of the crew. During the third watch, everyone is awaken
by a jolting of the ship. Everyone scampers topside, and are unable
to find any apparent cause. Clarity express that they must lift the
curse that now resides on the Celeste, Yaher suggests, with a yawn,
that there is a whale with a new lump on his head.
Zyva is inviable a lot!
ReplyDelete