Monday, July 13, 2015

sit right back and you will hear a tail




Aramil- Eric(not present so Aramil spent a lot of time in his bunk...strange for an elf)
Clarity-Mija

Hesperose- Scott
Kita-Shawn
Shiffit-clint
Zyva-Ron
   -- Clint currently running the game.  –

The games started out with a dramatic reading of the blog, to refresh memories as to what happened 2 weeks ago. When Scott gets to the part about 'the tid bit not get passed along', Mija looks up and says, 'wait, what did I miss'.

With Hesperose at the wheel the sailing was going smoothly. Yaher was beside Hesperose, pointing the way to their port of call. With lots of idle time, Hesperose attempted to pump Yaher for information about' what was in the hold, where exactly were they going, what kind of island were they going to, what were the dangers in these waters, what happened to his last ship, what other ports were around, what happened to his past ship and crew.... Yaher appears fourth coming about most items except is steadfastly obtuse about locations. Zyva casts detect thoughts, and Clarity senses motive. Zyva gets that Yaher misses his ship (lost at sea) and is feeling loss at his crew being left behind (some left on the island, where others were bobbing along not so nicely on the sea). Clarity is unable to get any real sense of what this little man is all about, not being able to get past his smiling cheeriness.
Hesperose decides that he wants to look in the crates, he ties off the wheel and Hesperose, Zyva, Clarity, and Yaher head down to the hold. Apparently the fates are involved, as the crate they choose to open is the one that Clarity is hearing the muffled screaming of children from. With the lid off, the screams are no longer muffled. Clarity has been hiding in the back, shying away from the presumed horror. With the lid off and Hesperose and Yaher examining the long spear, handing them back and fourth; Clarity's curiosity over comes her fear and she reaches for the spear. Upon touching it, she is thrown backwards, landing on her backside stunned. Zyva and Hesperose are quite alarmed, Yaher looks at Clarity in puzzlement. Zyva casts detect evil, and sees a miasma of evil hanging in the room. She quickly helps Clarity up and they head above deck. Hesperose demands an explanation of what just happened of Yaher. Yaher fobs it off on the dramatics of flim-flam artists like oracles and palm-readers. Hesperose throughly examines the spears and finds out, yep they're spears.
Up on deck Zyva and Clarity confab with Kita and a plan is hatched. When Hesperose and Yaher come up from the hold Zyva easily distracts Yaher, and Kita and Clarity go below to examine the goods with their owner not around. When back on deck Hesperose notices that the winds effecting the ship seem to be slightly less powerful than their surroundings (a really good roll). After distracting Yaher, Zyva is flying about the ship, looking for anything out of place. She also notices that the winds about the ship lessen about 50-80' out (another really good roll). Zyva then turns inviable and flies below decks to see what Kita and Clarity are up to. She sees Kita handling the spears, but when Clarity handles a spear she is blown on to her six. Clarity asks Kita to remind her not to do that again, and promptly handles another spear, this time with no apparent effect. But the third spear she touches, sends her tukus over tea kettle. Kita notices that the two spears that effected Clarity are both master work quality, and pulls out a dagger to scratch the butts of the spears, to mark them for future reference. With the first scratch Clarity goes down, like a marionette with the strings cut. Zyva undetected by the others (still inviable and moving silently), states that something really needs to be done about this.
Further secret confabbing goes on and new schemes are thought up. With the sun going down the winds die away completely. After a big supper Zyva lures Yaher into the launch. Once a bit away from the ship, Yaher asks Zyva if she is going to, fish or keep cutting bait. Zyva laughs a flies back to the boat. Yaher laughs back at Zyva and starts to make his way back to the ship. With Yaher in a disadvantaged position, Hesperose demands information about the spears and what does he know about this curse that is slowing their progress. Yaher continues to maintain that everything his is doing is above board and that any so called curse is just the non-sense of the fortune telling flim-flam artist. But he does agree to let the party do some simple tests, like put the 'so called' cursed spears in the launch away from the ship to see if that changes the wind. He also staunchly defends his rights to his cargo, and suggests that Hesperose's reputation is at stake in these dealings. Zyva flying inviable behind Yaher, not so subtly suggests that Yaher also disclose the information about locations; their destination and other ports about. Yaher spits back that he knows that with out him guiding the ship, the crew of the Celeste would be in dire straights, and that he knows it is very much in his best interest to keep it that way; as a unscrupulous crew might decide to steal his cargo, his jewels and send him to sleep with the fishes. Hesperose makes sure that Yaher is agreeable to the experiments on his cargo and lets him back on board.
Yaher pretends to not notice the veiled threats and turns in for the night, as does most of the crew. During the third watch, everyone is awaken by a jolting of the ship. Everyone scampers topside, and are unable to find any apparent cause. Clarity express that they must lift the curse that now resides on the Celeste, Yaher suggests, with a yawn, that there is a whale with a new lump on his head.

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