Aramil-Eric
Clarity-Mija
Hesperose-
Scott
Kita-Shawn
(not present)
Shiffit-clint
Zyva-Ron
-- Clint currently running the game, and trying to get the party
members to think out side of the box about what options lay open to
their characters.
The
party started the day out wisely, with a good hearty breakfast. They
then put there plan to experiment with the spears in to action.
Unfortunately Zyva and Aramil chose to try to lower the launch with 4
spears in it to the sea. In the finest D&D tradition, they
fumbled. 3 of the cursed spears fell into the sea, and 1 stuck in
the launch. When the 3 spears hit the water, a mighty geyser shot
fourth, blasting Aramil, Zyva and the launch into the air. Zyva
caught flight at the apex of her trajectory. Aramil, lacking wings,
made a poor landing in the water and took a fair bit a damage. The
launch landed on the Celeste's cabin's roof, and the entire aft
section was staved in. Worse than losing the launch a great many
spirits were released and started screaming of their; loss, pain,
frustration, agony, and indignation. The spirits went streaming
through the rigging and creating much havoc on the ship. Whenever a
spirit passed though a person, they would have the breath frozen out
of them and they would fall down stunned. The party tried to
communicate with the spirits, and found that all semblance of
intellect had long since left the spirits, leaving only emotion.
Much blame was passed back and fourth between Clarity and Yaher.
With a little help from Zyva Aramil gets back a board the ship, which
is starting to take damage from the Ghosts. The Party appears to be
at a loss as to what to do about the spirits. They decide to search
the rest of the crates and see if any more cursed spears can be
found. They find 6 master work spears that match the 4 they assume
(correctly) are cursed. Kita examines the elven markings on the
spears and with a healthy Bardic knowledge check learns their
history.
Several
centuries ago an elven tribe turned against their kin, in an attempt
to rule over them. The tribe that tried to subject their kin was
known as the Drow tribe. At the start of this war a neighboring
elven tribe had its army destroyed. With the civilians unprotected,
the Drow marched on the village and at spear point drove the
inhabitants over the sea wall to the waves below, and to their
DOOM!!! The Drow were eventually defeated, and driven below ground,
but the spirits of the murdered elves bound themselves to the devices
that drove them to their DOOM!!! And the party discovered that Yaher
bought some of these cursed spears, and brought them aboard. When
the spears were plunged into the sea, the spirits took unkindly to
this repeat of their ill fortune, and are taking vent of their
feelings on the only things around, the Celeste and its unsuspecting
crew.
With
more of the spears found, Hesperose, who people are now calling
Captain, uses one of the four ballistas to launch the spear into the
ocean. Another geyser springs fourth and more spirits join the
chorus of screaming souls around the vessel. The party continues to
try to problem solve with the ship slowly starting to come apart
around them. Hesperose, in frustration, starts to cock a ballista
to chuck another spear into the sea, and Zyva suggests that will only
make matters worse.
About 30
black flying shapes are then spotted flying toward the ship, and some
of the crew prepares for action. When they get closer Yaher tells the
party that they are harbingers, and are not to be trusted. Zyva
fires a warning arrow through a wing of one of the harbingers, who
turn out to have the body of large vultures and humanoid heads. The
harbingers proceed to taut and jeer the crew of the Celeste, which is
a unpleasant melody to the screams of the tormented souls. The
harbingers then ask that the party give the cursed spears to them.
The crew then does a quick, 'you give them the spears, No you you do
it, I don't want to you do it, Oh no you had the spears last you do
it...' The party, en masse, (correctly) assumes that the
harbingers are up to no good and that they should not give them the
spears, but give them one anyway. (which deeply puzzles the DM). One
of the harbingers then takes the spear and quickly flies away. The
murder of harbingers continues to badger the party for the rest of
the spears. The newly dubbed Captain, Hesperose, then takes the rest
of the spears and dumps them overboard. Another geyser bursts
fourth, the number of spirits tearing through the ship increase, and
the harbingers take wing laughing hysterically, knowing that the crew
of the Celeste is now deeply screwed, having lost the focal point/
foci, for dealing with the spirits.
The
Celeste, a coastal sea vessel with no business out in these waters,
starts to list and buck. With her ships timbers groaning, Clarity
calls out to one of the goddesses of the sea. Clarity, curiously
calls out to Umberly, who is NOT, really NOT known for mercy; more
known for vengeance. Strangely though the ship starts to calm.
Seeing their first positive response to their actions since
breakfast, Aramil and Clarity call out to Corleone Lothlorien, the
god of the elves[Family takes care of Family] for mercy. An Avatar
of Corleone Lothlorien descends on the ship, calming the spirits.
The Avatar more fully explains the situation they are in, stating
that the spirits must be calmed, and balance restored. They party
then agrees to pledge to help right the wrong that these spirits have
suffered. The Avatar snaps its fingers and a very disgruntled
creature appears. Half quatzequatel and half elven, and all sorts of
pissed off. He gives vent to his anger about not being at the beck
and call of the Avatar, which he clearly is. The half quatzequatel
and half elven creature hears the pledge of the party and says, “it
will be good to hold you souls by this string”, and -bamph-
disappears. The Avatar warns the party to not break a pledge give in
front of 'The Verdant One' and fades away. The party members, and
Yaher notice that they have green check marks on their cheeks. The
party laments their “lamest gang sign ever”, and Yaher yells at
the now departed Avatar, that he is not with this these other idiots.
--The
Pledge--
“We
pledge to protect those who are good, and who can not protect
themselves from harm until we have saved from harm as many as there
are spirits haunting this boat.”