Aramil-Eric- ( not present )
Clarity-Mija
Hesperose- Scott
Kita-Shawn ( not present )
Shiffit-clint-Currently running the game.
Zyva-Ron
Steve -Billet-( not present )
the trepid party having found a modicum of safety on the beach “harbor” of Miocena, breaths a sigh of relief. After sailing the vessel solid for days, Hesperose heads straight for his bunk. Only to be awoken minutes later by Yaher banging on his door. The local ruler has shown up, and Yaher explains that it will not due for the 'Capitan' to not personally greet the politicos. Hesperose with venom on his lips, greets the local rulers, who appear to be a group of well armed and armored men. The Crew of the Celeste is invited to a feast in their honor. The rulers take their leave as workmen set about unloading the shipment of weapons.
The island that Miocena is on, turns out to be very rocky and appears to be a single mountain. The party learns that the Miocenaens are descendent's of castaways, shipwrecked centuries ago. The party reconnoiters the town suspicious of the villagers, (are we guests or food). The party finds the town on the up and up, and discover a lack of topsoil and trees on the island. The Miocenaeans have taken advantage of any likely spot to build terraces, but they are no more that scattered gardens. The Miocenaeans rely heavily on their herds that eat the tufts of grasses growing between rocks and the prolific shrubs. The party asks the locals with some help with the damage to the Celeste. The locals are happy to take a look and finds some broken knees on the Celeste.
The feast is set up in the local temple, which is pan-theistic and groups deities by the elements.(fire water earth and air) Clarity chats up the local priests about their predictions of the future. They tell her that their leader, Krustus, can not lead the expedition to punish the Ogre, for if he does the whole of Miocena will be DOOMED. Krustus explains that the Ogre lives at the top of the mountain, and that he has been raiding the herds at 'Elevation'. This puzzles the islanders as usually the Ogre causes them no problems. The party promptly starts to interrogate anyone they can about information on the Ogre. They soon discover that nobody actually as seen the Ogre. They also ask after the beginnings of a wall around the village. Krustus explains that about a year ago the priests foretold of a coming great conflict; so the already very militant society took it up a notch, starting a wall and procuring more weapons. Krustus asks if the crew of the Celeste would go and “deal” with the Ogre, saying that if they won the “Elven Games”; what is an Ogre to them.(Yaher had been bragging up the crew of the Celeste) It is also pointed out that the party could find the wood they need to fix their boat, at 'Elevation'. The party agrees, but only if they can have access to the extensive library. A compromise is reached where the party does not have access to the stacks, but can request books on particular subjects. With the agreement made, a great show of the military might of the Miocenaeans begins. Turns out every able bodied male is in the “army”. The crowning display is a weapons demonstration by Krustus, who knocks down 4 opponents in a single flurried attack with his flail. The party is more circumspect in asking why the large military focus in this society. The party now learns that the Miocenaeans are not the only ones on the island, that they are frequently raided by the “creatures of Darkness”. The party is taken aback by this news. The islanders describe the creatures of darkness as; about the size of an average 10 year old(human), round heads, pointed ears on the tops of their heads, red eyes and fangs. The locals call them “creatures of Darkness” as they only attack at night. Several times the Miocenaeans have tried to irradacate the “vermin” but they hide in holes on the other side of island.
The night passes uneventfully, the winds die down some, the rains continue and the waves pound on the beach. The morning has the party reading selected histories, focusing on the Ogre. Several stories of armies and Heroes from lands all over coming to defeat the Ogre, they go up the mountain, and are never heard from again. Reconnaissance is done and it is found the the mountain is in a cloud(fog) which greatly limits visibility. A plan is hatched, a sheep procured, and a bell attached. Zyva leads the sheep, with the bell around its neck, while flying invisibly ahead of it. Hesperose explains that when the Ogre attacks the sheep the party can then launch a suprize attack on the Ogre.
Wednesday, August 26, 2015
Thursday, August 6, 2015
OOOga
Aramil-Eric
Clarity-Mija
Hesperose-
Scott
Kita-Shawn
(not present so Kita spent a lot of time pondering the mysteries of
the sea)
Shiffit-clint-Currently
running the game.
Zyva-Ron
Steve-Billet
After
all the damage the Celeste had received in the last session, the crew
started out with a day of mending and fixing. This proved
problematic as repair supplies where in short supply and the lack of
applicable skills amongst the crew, but progress was made. Things
went better the next day, with a few 'mend' spells from Aramil. It
was discovered that the Celeste started taking on a good bit of
water, as her timbers had been savagely worked, with the tormenting
of the spirits. Shiffit was tasked as being the primary bucket
schlep/ bilge pump. Aramil was kind enough to lend his 'bag of
holding', which proved far more effective that the bucket Shiffit was
using. Hesperose had his mind blown with the utter lack of physics
involved. The days went by quickly and some of the party members,
who were in the know, started to really really get worried about the
approaching storm season. Hesperose, the defacto Capitan, asked
Yaher if they were going to make their destination in time. Yaher
said, only with extremely favorable winds, and added that there were
no other safe places to land in time.
An
island was then spotted along there course. Yaher says, “Excellent,
I know just were we are now. Captain go ahead and sail well around
the Island.” Of course that is exactly what does not happen.
After a brief discussion the party chooses to not alter course in the
least, as to save time. Yaher comes unglued, yelling and stopping,
in a most uncharacteristic sort of way. Calling Hesperose an ass-hat
and that he is going to get them all killed and eaten. Clarity and
Yaher enter into a discussion about how delicious Yaher must be.
Zyva flies ahead to the island and sees a largish war party setting
out in canoes, on an intercept course for the Celeste. Zyva (who is
flying around inviable) casts an illusion of a sea monster coming up
out of the see. The canoes quickly turn around and beat it back to
shore. Zyva flies close enough to over hear the islanders. She does
not understand their language but is able to get the gist of what
they are saying, 'row the flip faster, you flipping nugget'.
Realizing that they will very doubtedly make safe harbor before the
storms come, the crew sends Zyva to reconnoiter the island. Zyva
finds out that the islanders are the sort who,(in the best star-fleet
tradition) throw spears and ask questions later. The party chooses
to sail on and brave the storms, rather that play 'try not to get
killed and eaten' on the island.
The next
day a piece of debris is noted, and a slight course correction is
made to investigate. A human female is found on the bit of
floatsome. Zyva flies out to take a look. Turning visible she
introduces herself to the human bobbing along in the water. Belitte(a human female with a high chraisma, very little of it coming from her
personality) looks up and sees a flying, be-scaled fey creature, and
the most unlikely crew aboard a coastal boat. Seeing that these
folks could not possibly be the crew of a boat, Belitte assumes that
the lack of food and being in the sun for so many days has finally
put the zap on her noggin. She then has a good bit of fun chatting
away and letting herself be rescued by the figments of her
imagination, often wondering what part of her mind thought up these
bizarre creatures/personalities, and why are they asking her so many
questions? If they come from her mind shouldn't they already know
the answers to their questions?
The next
day Belitte starts to believe that this is in fact reality, and is
even more perplexed. Yaher continues to inform Hesperose that they
are truly deeply screwed, seeing as how the ship is already leaking,
and the storms are coming and safe landing is still several days
away. Hesperose continues to tell the rest of the party, “every
thing is Fine, no problem, don't worry.' That evening the Seas
change to flat black, and the crew notes that you don't have to be a
oracle to know that is a bad omen. The next morning the the
seas are blue again, but towards evening the storms start up.
Several days of harrowing sailing ensue. Hesperose makes several
sailing rolls which determines how difficult the saving throw is for
the Celeste. The fates are truly on the side of the Celeste and her
crew for she makes every saving throw, some times just matching the
difficulty.
So with
some additional damage, the Celeste reaches her destination. Where
they find not a true harbor but rollers set out on the beach. Yaher
guides the Celeste through the reef and up to the rollers. People on
the beach throw up heavy ropes to the crew of the Celeste who look at
them in askance. Yaher tells them to secure the cables to the
Celeste. The party continues to look at Yaher with blank expressions
and no action. Yaher then directs the crew of the Celeste, with many
comments on their short comings. If Hesperose had not been
completely exhausted, by his days and nights of storm sailing, he
would have then realized why Yaher hired his boat. A full size blue
water ship would not have been able to use the rollers to be pulled
out of the sea and been safe from the stromy weather coming.
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