Thursday, March 31, 2016

And the cook too


Aramil- Eric (not present)
Clarity- Mija
Hesperose- Scott
Kita- Shawn
Shiffit- Clint-Currently running the game.
Zyva- Ron
Billet- Steve
Iris- Mark G.
Yaher- NPC



(Clairty saw it all coming, and her plan worked; the end.) The blog as written by Mija.
As typical, the gaming session starts out with the reading of last weeks blog and a reef of criticism reguarding my abuses of the English language. Steve also points out I left out the best part of last sessions game, where Bilet blasted the baddies at their own murder holes with divine noise.
The party picks it way past the pit trap, and continues winding their way down the passages. After some time the party comes to a large cavern. Zyva bravely scouts ahead, still flying invisibly. She spots a few scouts, hiding behind stalagmites, and largish groups of baddies set to encircle the party once they get into the cavern. Zyva flies back and reports. The party starts to try to hash out a plan. Zyva then enlarges herself to medium size, and with her permission picks up Iris and they fly into the cavern. Iris being visible quickly becomes a target and they retreat to the rest of the party in the passage. The party retires 45 minutes back up the passage to rest up for the night and heal.
The next day the party comes back to find the passage leading to the large cavern blocked with a pile of stones. The party, with some opposition, clears a hole. Zyva tries to fly through the hole and is nailed with a spear and falls back. But her second attempt is successful. Zyva then has a go at the baddies on her own with arrows and her greater invisibility. The baddies, having been attacked by an invisible Zyva before, are now ready and proceed to toss around bags of dust where the arrows are coming from, with minimal results. Having taken a few hits, and seeing that there are more baddies that she has arrows Zyva heads back to meet with the rest of the party, who have been discussing what there plan should be. After a good amount of debate about; what are the motivations and goals of the party, both small and bigger picture, the party decides to try another route altogether. The party having decided to head back, were discussing what kind of note to leave for Zyva, when she makes a dramatic entrance. The oracle is then given lead to pick the rout, and leads the the party to the surface. Once on the surface of the mountain island, the party faces little (none) opposition and hikes over to where some of the caves open up and smoke is coming out. The party finds the baddies smoke house where one of the baddies is supervising the smoking fires. The party captures the cook and a cow's head as evidence for the Ogre. They carry the cook and evidence back to the Ogre (which they name Sherman) Once back, Sherman listens to their tale and promptly; squishes the baddie cook with a finger and heads off. The party points out the cave opening where the baddies have been getting Sherman's cows from, Sherman blocks that passage with a 20' diameter bolder. Once down the mountain Sherman savages the cave openings, collapsing the openings, and impressing the party with his destructive power. On their way back up the mountain, Sherman agrees to leave the villagers herds alone as they were not the ones stealing his cattle. As a reward for finding the rustlers of his cattle, Sherman gives the party a tree to use to fix the broken knees in there boat.
With some minor incidents, stemming from the villagers trying to kill Iris on sight, the party makes it down to the village, and their boat, the Celeste.
Little did the party know that the DM had bag after ever increasingly horrible bag of evil tricks to play on them as long as the were blithely walking into this underground community.

Monday, March 21, 2016

First meetings


Aramil- Eric (not present)
Clarity- Mija
Hesperose- Scott
Kita- Shawn (not present)
Shiffit- clint-Currently running the game.
Zyva- Ron
Billet- Steve
Iris- Mark G.
Yaher- NPC
a random sheep with bell-would be victim/sacrifice






This evening's game starts out with the reading of the last session's blog. Mija starts out reading but is to overcome with emotion to continue on, Mark picks up the fallen banner of blog reading and dramatically carries on.
The party assess their wounds from the conflict with the spiders of unusual size, (which mostly entails trying to remember what happened). The party then continues down the winding passages, they come to a few branches, but continue to follow the cow sign/ tracks. After a full day and a half of marching the party attempts to find a defensible location to camp, sparking debate about multiple exits vs. avenues of attack. The oracle (Clarity) is quickly pulled into the debate and is asked to use her connection to the gods to help resolve the debate. Which starts a more heated and amusing debate about the validity of the oracle.
Zyva scouts down one of the side passages, and if she were not flying would have been climbing down a step chimney; and sees a small reptilian green orange dog like creature climbing up. Zyva flying invisible and quietly manages to slip passed the creature unnoticed. Once on the other side of the small creature (close to Zyva's size) they enter into a discussion, where each tries to convince the other of just how powerful and afraid the other should be of them. After much posturing, Iris continues her climb up the passage and meets the rest of the party, prompting Iris to comment that this must just be the scouting party of Zyva's afore mention army of 600. Iris then spots Clarity and runs to embrace her, exclaiming that she has followed the oracles advice and that her pronouncements have lead her to these caves, and much struggle. Clarity states that this was all the will of the gods, and that Iris was supposed to meet back up with Clarity as to be her guardian. Iris states that she will do her mighty best to do her duty. Which of course sparks another round of debate. After much discussion and more marching the party eventually settles down for some much need rest.
The next day's marching finds the amount of forks along the path start to really increase, but the main path continues to be quite obvious. The party has their first encounter with the, small, black, pointy eared, red eyed, fanged creatures that may be raiding the Ogre's live stock. The creatures drop rocks on the party from hidden holes in the roof of a passage, some 25 feet up. Those few that have shields raise them as cover for all, and the party attempts to walk through the ambush. Clarity is donked on the noggin and stunned, falling to the ground. The rest of the party simply walks across with out difficulty, leaving Clarity sprawled out and subject to more falling rocks, sparking cries of protest from the fallen oracle. Billet gallantly uses her shield to go back and cover the oracle's crossing. After a brief examination of the murder holes in the ceiling BILLET SENDS A MIGHTY THUNDERCLAP AT THE BEINGS AND THEN the party continues on. The party had been looking out for traps and ambushes before and these efforts are increased.
The next ambush is more obvious and is easily spotted by Zyva, who has been flying ahead of the party using her invisibility. The passage's left wall falls away into a chasm. The wall on the other side of the chasm has a long low window cut into it. Zyva, trying to fly very quietly, explores the window and sees the 60 would be attackers, armed with mostly slings and two large pintle mounted and crewed crossbows. The party is duly warned and a plan hatched. Zyva attacks invisibly with her bow, quickly moving after her attack. The slingers let go with a volley of fire trying to hit there invisible attacker, with some results. The party then attempts to cross kill zone. A heavy bolt/harpoon is fired at the party and misses, sticking into the stone wall on the right. A rope is attached the the bolt/harpoon which is meant to pull the impaled victim in the chasm. Zyva lets go with her breath weapon of fire on the crew of one of the cross bows. With some harrowing moments the party makes in past the killing zone and hurries on. Just one bend past the attack the hurrying party comes to a abrupt stop as Iris fall in to a pit trap, and is impaled on 5 of the stakes at the bottom. Still barely conscious (0 hp) Iris moans in agony as her body starts to slide down the stakes she is impaled on. A cry goes out for a medic/ some healing. The party members all look at each other in a bit of a loss. After a pregnant pause Billet steps forward and says that if the party is relying on her for healing they are all screwed. Billet is able to use her divine healing and UN-impale Iris without causing her death. Zyva, who had been continuing to harass the attackers at the window, rejoins the party and points out that the party has lost the element of surprise and now has enemies at their front and rear.

Monday, March 7, 2016

The Ogre

Aramil-Eric
Clarity-Mija
Hesperose- Scott
Kita-Shawn
Shiffit-clint-Currently running the game.
Zyva-Ron
Steve -Billet

Yaher-NPC
a random sheep with bell-a would be victim/sacrifice



    The intrepid party continues up the mountain, at first afraid of their own shadows but quickly relaxing there guard.  As the continue to climb the mountain they are mildly impressed at just how steep the terrain is.  They find foot paths criss-crossing the mountain, and flocks scattered about.  Sheep and some goats at the lower elevations and then more cattle higher up.  They talk to some locals and learn little.  The party spends the entire day climbing up, exhausted they ask for shelter at some of the locals huts and are generally told to go and sod off.  The party eventually hunkers down behind a stone wall, to at least be out of the wind.
    The next day finds the party bickering about who is making breakfast (a running theme in the party) then climbing up the mountain again.  Just before (the traditional) 11:00 in the afternoon, the party comes to the bottom of a 20' cliff.   A quick reconnoiter finds a cut in the cliff and the party scales the cliff hoisting up the extremely reluctant sheep.  They find a very different land scape at the top of the cliff.  The top of the mountain is mostly flat and is a maze of mesas and canyons, which is shrouded in fog.  Zyva states that she will scout ahead letting the rest of the party after the climb.  Zyva, flies ahead invisible, and finds a good bit of 'cow sign'.  She does an impressive scouting job, and is damned lucky, when her ears pick up a strange rumbling music.  Sneaking forward she finds a  truly Colossal humanoid playing his didgeridoo, which is not a tree, but the cave system of the mountain its self.
    Zyva flies back to the party, once again luckily finding her way, and tells them that the Ogre is over 40 feet tall, has eyes where its ears should be and great antenna/funnels on the top of its head.  Billet states that finally she has found a worthy opponent, causing Zyva to question her grip on reality even more.  The party bravely/ foolishly goes fourth to meet the 'Ogre'.  When they meet the Ogre they demonstrate a un-before seen level of wisdom and engage in friendly parley.  They learn that “Long Ago” the one who created the 'Ogre' placed him at the top of this volcano and told him to wait for his return.  And that is what he has done, spending the untold centuries in cloud study and playing his music.  Recently “little ones” have come,  mostly they leave him alone, which is good.  A few come up and bother him.  They party learns that the Ogre tosses the bodies and equipment of those that bother him into his pissoir.  A few of the party members, lead by Hesperose, goes and snoops about the Ogre's cave.  Finding the pissoir they set aside all since of hygiene and deeply assault their senses of smells and rummage through the detritus, finding generally rot and corrosion.  As if by magic, two things are not destroyed by the horrors of the Ogre's micturition.  Apiece of red cloth 24” square and a spear head.  Hesperose asks the Ogre if they can take these items with them.  The Ogre agrees but askes that the party leave some of there weapons in the pissoir, as to have fewer weapons out causing pain in the world.
    The party eventually gets around to asking after why the Ogre has been eating the cows of the Islanders.  The Ogre states that his cows have been going missing and since there is nobody else on the island with cows, that they must be taking them.  The party offers to find out where his cows are going and take their leave with the Ogre's blessing.  They party once again demonstrates shockingly good luck and finds a cave entrance cleverly hidden behind some bushes.  Following the cow tracks they wind their way through the labyrinthine cave system, having a brief scuffle with some spiders of unusually large size.