Wednesday, April 27, 2016

DoomAmegedeon


DoomAmagedeon

Aramil- Eric (not present)
Clarity- Mija
Hesperose- Scott
Kita- Shawn (not present)
Shiffit- clint-Currently running the game.
Zyva- Ron
Billet- Steve
Iris- Mark G.
Yaher- NPC



Mija is once more cajoled into the reading of the last blog, and once again is over come with emotion.



Back in the town of Miocena, the party attempts to convince the town leaders to send a peace delegation up the mountain to meet with Sherman. The town leader point out a rich cultural history of ignoring the monster at the top of the mountain and how well this has worked out for them, and the fact that the party “the winners of the Elven Games” are the first people to come back down the mountain. After a few days of helping out with the work on the wall and fixing the boat most of the party heads back up the mountain to talk with Sherman the really big 'Ogre' They find Sherman playing his mountian-digeredoo and they have a nice chat about his eons on the mountain top; his memories of his creation, how the mountain was an active volcanic, and his years of music and cloud study. The party is unable to convince Sherman to go down to the village of Miocena, Sherman points out his rich cultural history of people coming up the mountain to try to kill him. While party members are talking with Sherman, Clarity excuses her self the the Loo, and goes to Sherman's' Loo. She then tosses in the thick gold coins, that are used in the rituals of the temple, that she stole when she made her escape from the Temple of the Oracle. The DM finds this far more entertaining than Mija, as he knows that the priests of the temple want their oracle back and have been using the coins to scry and track “their oracles” location.


They party heads back to the Celeste and finds that Aramil has been become more and more ill. The giant spider poison working its way deeper into tissues. Since coming back to the Celeste he has not risen from his bunk, and is increasingly feverish. After a few more days of working around the village Clarity goes and asks the village priests if they can heal Aramil, which they promptly do. Aramil thanks the party for finally getting him some help. He then heads off into town to revel in life, that he felt slipping away for so many days. (The players then have a discussion on moral relativism.)
A few nights later the party hears horns in the distance and sees the town of Miocena arming for battle. The party girds for war. Then waits, and waits some more. After an hour Hesperose decides he has had enough waiting and heads off into the night. Bilet, Shiffit, Zyva and Iris follow after Hesperose. Clarity, Yaher and Kita chose to hold the boat, Clarity then endeavors to try to figure out the ballista on the Celeste, and notices that Aramil is M.I.A. The party heading off into the night reaches the partially built wall of the town and finds slingers up on the finished sections and hopolites attempting to fill the gaps. It is a dark night, screams and horns are heard beyond the walls. The Miocenaens explain that the horns warn everyone that they are under attack. Then everyone in the country side races to the town for mutual defense. Hesperose asks after the individuals that can not out run the attackers, and the villagers and the party members share and uncomfortable silence. The screams are getting closer to the walls and a smattering of terrified people are running into the village for protection. Hesperose, apparently fed up with the waiting again, marches off toward the screams. The towns folk yell out “hold the line”, “were are you going?” and “don't be and idiot”, Hesperose marches on. With slight hesitation Bilet follows Hesperrose, with Significantly more hesitation Zyva, Iris and Shiffit head out as well. Bilet and hesperose form a two person phalanx, Iris readies her bow, Zyva stays invisible and flies over head, Shiffit stands besides Iris and is concerned about what might happen. The mounted creatures of darkness appear out of the night, chasing down the fleeing civilians.
The creatures of darkness are mounted on trasmorgified creatures of darkness, who have grown to medium size, run on all fours, have much larger claws and fangs and have become more feral and bestial. The smattering of mounted units see the token force that is out from the wall and attack. The party defeats the mounted units and learn that the tranmorgified creatures of darkness are much more “worthy” opponents. Hesperose and Bilet both take significant wound, and Shiffit uses up his healing powers in an effort to keep them upright.
From out in the darkness a booming amplified voice is heard encouraging his troops onward, and shaking the hearts of the defenders, shouting out such lines as; “Death to all who oppose us”, “You do not know pain. You do not know hunger. Tonight you feast on man flesh.” and “We will cleans this island and claim it for our lord of darkness.” When the first sixty members of the invading force are see, marching out of the darkness the party members fall back to the wall. Except for Hesperose, who pulls his shoulder behind his shield and marches towards the leader, becoming a phalanx of one. Hesperose defeats a few of the first creatures of darkness that cross his path. The leader then sees the would be hero and commands his troops to let him pass, so he can meet such a worthy foe himself. Zyva starts plinking at leader type with sleep arrows, all of which he resists. A badly wounded Hesperose finally stands before the leader, who is mounted on a transmorgified creatures of darkness. A few rounds latter Hesperose is bleeding on the ground unconscious. Zyva then changes tactics and shoots at the mount, who fails its save and falls unconscious. Zyva then becomes visible and challenges the leader, in an effort to keep him from killing Hesperose outright. The leader then unleashes some of his divine might on Zyva, slightly damaging her and stunning her causing her to fall to the ground. The leader priest fails to finish off Zyva, who then flies away invisible. The leader then gets back to the business of rallying his troops to and striking fear into his foes, charging into the village. Zyva then flies back to the bleeding Hesperose and heals him in the nick of time.
In the mean time, the troops manning and filling in the gaps in the wall, fail to hold and fall back to form up in the village. Iris, Shiffit, and Billet fall back to the Celeste. It is pointed out at this time that the Celeste is not so much of a boat, but more of a raised platform. The sides of the hull are stacked in piles around the boat so the broken knees can be repaired. A plank is over the side of the deck to the beach below and there is a stair way from the open hold to the cabins aft of the main deck. Kita, Yaher and Clarity are still on deck. Clarity and Yaher have managed to get one of the Ballistas loaded. Iris and Shiffit walk up the plank to the deck. Billet takes up defensive posture at the bottom of the plank. Iris encourages the remaining party members to go and aid the fight in the village. Others point out that the deck is a good defensive position. Clarity points out that it would be an even better defensive position if the plank was pulled up. The debate continues, and Clarity continues to encourage the party members to pull up the plank. Many rounds latter a squad of baddies appears at the edge of the torch light. Bilet blasts them with her divine might, and retreats to the top of the plank. Two mounted units and their mounts survive Bilet's attack and charge. One heads up the plank and attacks Billet. The other investigates the open hold. Shiffit moves to hold the door closed that leads from the cabins to the deck, the rest of the party starts firing into the attacking beastie on the plank. Bilet, being already significantly wounded lasts only a few rounds and falls to the deck, the attacking beastie and rider fall shortly after. Shiffit then kneels down to try to stabilize Bilet and finds that Death has already claimed her. Clarity then asks who is holding the door? Shiffit saddened by the loss of a friend goes back to being a door stop. Iris then goes over and with a mighty shove, heaves the plank to the beach. It turns out the Shiffit is an excellent door stop and holds the door closed long enough for the party to arm three of the ballistas on the deck. The beastie beating on the door to get on deck has been reinforced with additional foot troops. The beastie then earns a place in legend, by rolling 3 natural 20's in a row, to knock down the door. The door flies off its hinges. Shiffit the door and the beastie fly through the air, crashing to the deck 20 feet away, making a deck, Shiffit, door, beastie sandwich. Shiffit moans. Ballista bolts and arrows fly as the baddies poor through the door way onto the deck. The battle rages across the deck of the Celeste. After several rounds of furious combat, Iris goes down. A round latter, suffering some attacks of opportunity, Shiffit breaks from his combat and tries to stabilize Iris and fails. The next round Deaths icy talons grip at Iris's heart, pulling her soul to him. Shiffit then remembers to apply pressure where the blood is spurting out, and Iris is stabilized. The remaining party members finish mopping up the baddies and this battle is won.
As dawn breaks over the village, it becomes clear that the villagers have won the day. Zyva returns to the ship dragging a still unconscious Hesperose. Clarity goes into town to see if the local priests are willing to raise Bilet from the dead. The villagers tell the party members that they have faced much larger forces of baddies in the past, but suffered worse losses this time. The village elders explain that the new transmorgified creatures of darkness are faster than the villagers and can hunt down their citizens as they are seeking the safety of walls and phalanxes in the village. Krustus, the village leader, acknowledges that the party must have caused the baddies to launch their attack prematurely, by cutting off their extra food supply. (with some help from Sherman “the Ogre”) The gods then smile down on the party as a 19 is rolled to see how thankfull the villagers are. A 19 is good enough for one raise dead spell and Billet is reintroduced to the land of the living.

Clint then hands the reins of running the campaign over to Ron.

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